Staff Mobile Engineer, iOS
Adobe Software
JOB LEVEL
P50EMPLOYEE ROLE
Individual ContributorThe Opportunity
Frame.io, an Adobe company, is changing the future of how videos are made by helping over 1 million creative professionals seamlessly collaborate from all over the world.
Engineering at Frame.io is about more than just writing code—it's crafting products that inspire creativity and allow our users to do great work. We care deeply about how our products are built, how they look, how they feel, and how they function.
We're looking for an experienced Staff mobile engineer to join our Swift squad—a team of dedicated engineers working on the next version of our Apple Design Award winning iOS app, tvOS app, and macOS app. We enjoy a strong relationship with Apple, allowing us to push the boundaries of what we can build across our platforms, and our team members are constantly challenging and evolving how we build.
We've designed our tech stack to provide the best possible developer experience so you can focus on solving the right challenges; we obsess over performance, reliability, privacy, and security. Our team strives to quickly adopt modern Apple tech including Swift 6 and SwiftUI.
Success in this role is shipping, maintaining and iterating on best-in-class iOS, tvOS, macOS apps that enable our customers to do their best work.
What You’ll Do
- Build our flagship iOS app and lead by creating fluid interfaces that remain smooth and responsive with large datasets
- Define and refine architecture, technologies and development practices that will be used across the product
- Mentor a growing team of engineers on sustainable engineering practices balancing beauty, scale, and performance
- Receive and offer technical feedback through pair programming and code reviews
- Promote engineering excellence with a focus on performance, scalability, and maintainability
- Collaborate closely with design, product and leadership to understand what our needs will be in the years to come
- Partner with web and backend teams to design effective cross-platform API contracts and data flows
What You’ll Need To Succeed
- An extensive portfolio of gorgeous mobile experiences which you owned from concept to launch
- A love of product design, polished interfaces, and exceptional products
- Experience building pixel-perfect and accessible user interfaces on iOS
- Track record of providing mentorship and helping senior engineers accelerate their growth
- Experience balancing local and remote data representations to enable sophisticated real-time interface interactions with animation, orchestration and responsiveness
- Swift fluency and experience with Combine, Concurrency, and GraphQL
- Experience designing and developing features that take advantage of OS features that are unique to native mobile apps, e.g. Live Activities, App Intents, CoreImage or similar
- A dedication to learning and sharing ideas with your fellow engineers
- Mastery of breaking down, discussing, and communicating abstract technical concepts
At Adobe, for sales roles starting salaries are expressed as total target compensation (TTC = base + commission), and short-term incentives are in the form of sales commission plans. Non-sales roles starting salaries are expressed as base salary and short-term incentives are in the form of the Annual Incentive Plan (AIP).
In addition, certain roles may be eligible for long-term incentives in the form of a new hire equity award.
Adobe will consider qualified applicants with arrest or conviction records for employment in accordance with state and local laws and “fair chance” ordinances.Internal Opportunities
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