Display Driver Engineer
Apple
San Francisco Bay Area, CA, USA · New York, USA · San Francisco, CA, USA · Multiple locations
Posted on Sep 12, 2025
Apple’s GPU Software team develops Metal, an API for GPU programming that allows efficient use of the GPU and minimizes CPU overhead. It has enabled developers to achieve far greater realism, detail, and interactivity in their games. It is the foundation for utilizing the GPU across all of Apple's innovative products, from iPhone, iPad, and iPod touch, to Apple TV, and macOS, as well as Apple’s professional and consumer applications from Final Cut and Aperture to iLife and iWork. We are looking for an engineer to join the Apple Silicon GPU PreSilicon Performance Team, which is responsible for helping to make sure Apple Silicon GPUs run blazingly fast. The ideal candidate will have a passion for squeezing the best possible performance out of the GPU, and won’t be afraid to get down into the low level details of the GPU architecture in order to do it.