Apple Silicon GPU Driver Engineer - Prototyping

Apple

Apple

Cupertino, CA, USA
USD 147,400-272,100 / year + Equity
Posted on Nov 22, 2025
Apple’s GPU Software team enables developers to harness the power of the GPU across all of Apple's innovative products, from iPhone, iPad, Apple TV, Apple Watch to our Mac product line. We participate in the full cycle of GPU development from prototyping GPU features, GPU programming model research, implementing pre-silicon and production drivers and compilers, and delivering supporting technologies and tooling such as MetalFX and Game Porting Toolkit runtime to enable cutting edge graphics, machine learning, and compute applications on Apple Silicon devices. We work very closely with partners in HW Technologies teams on the feature roadmap and design for all future Apple Silicon GPU architectures. Areas of engineering work include Pre-Silicon and Production GPU Drivers, GPU Compilers, Exploratory GPU Driver and Compiler, GPU Prototyping, GPU Performance, GPU Machine Learning and MetalFX. We are looking for an engineer to join the Apple Silicon GPU Driver Prototyping Team, which is responsible for exploring and prototyping future GPU features. The ideal candidate will have a passion for GPUs, rendering techniques, graphics/compute APIs and won’t be afraid to get down into the low level details of the GPU architecture in order to prototype those features.
The Apple Silicon GPU Driver Engineer Prototyping Team is responsible for exploring and prototyping future GPU features. Our investigations span from the GPU hardware low level details all the way to the graphics/compute APIs. Whether it is Metal 4, ray tracing, mesh shaders, rendering techniques, we keep exploring all aspects of the graphics and compute pipeline to build future GPU features. You will collaborate with industry experts across Apple to design future generations of the Metal API, shading language, and Apple Silicon graphics processors. You will apply your knowledge of computer graphics to imagine and bring to life exciting new GPU features.
  • Prototype opacity micro maps
  • Prototype mega geometry BVH build
  • Explore geometry pipeline with mesh shaders
  • Expert in C/C++ programming
  • Expert in GPU architecture (execution and synchronization)
  • Expert in graphics APIs
  • Raytracing knowledge
  • Knowledge of ML
  • Knowledge of Cuda
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $147,400 and $272,100, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.

Apple accepts applications to this posting on an ongoing basis.