Senior Graphics Engineer - Maps Rendering Performance
Apple
Cupertino, CA, USA
USD 181,100-318,400 / year + Equity
Posted on Feb 7, 2026
We are looking for an experienced Graphics Engineer with real-time rendering and general system performance skills to join us!. Our team dives deep into our rendering pipeline and system architectures, establishing performance baselines, solving complex performance issues, and building the systems that prevent regressions before they happen. In this role, you will work and partner with a great team to drive critical data and insights which guide our engineering teams to build efficient, responsive, and visually stunning experiences.
This role is a hands-on performance engineer, focusing on identifying, diagnosing, and resolving complex performance issues across our CPU/GPU rendering pipelines, applications and systems. A major part of your responsibility will also involve designing and implementing a comprehensive, automated power and performance regression testing strategy, targeting critical metrics like frame rate, latency, memory, power efficiency, and overall system responsiveness across all Maps platforms.
- Identify, diagnose, and address performance bottlenecks in existing and upcoming features, primarily focusing on rendering pipeline as well as underlying system interactions.
- Partner with rendering engineering teams to understand product components and share performance best practices.
- Ensure a stable performance test automation setup, reducing noise and increasing confidence in the results.
- Develop tools for performance analysis, profiling, and regression detection.
- Collaborate with HW, Metal framework, and OS teams to leverage platform capabilities.
- Research cutting-edge trends, best practices, and architectural advancements in rendering performance and power optimizations.
- BS in Computer Science or equivalent.
- 8+ years of experience in C++, with a solid understanding of systems architecture and modern graphics real-time rendering pipelines.
- Experience with Metal or modern graphics APIs (Vulkan, DirectX).
- Expertise in low-level CPU/GPU programming and performance engineering techniques.
- Proven ability with a wide range of profiling tools (e.g., Xcode Instruments, RenderDoc, Android Studio Profiler, VTune, PIX, proprietary tools).
- Effective communication of intricate performance analysis to diverse stakeholders, including actionable recommendations.
- Proven ability to collaborate effectively with a diverse team and thrive in fast-paced, deadline-driven environments.
- Experience optimizing rendering performance on multiple platforms (e.g. iOS, Android, Desktop).
- Demonstrated strong problem-solving, analytical, and rapid learning abilities.
- Knowledge of power management and battery-life analysis techniques.
- Experience with Mac or iOS application development using Swift or Objective-C.
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.