Staff Media Applications Engineer, Audio & Media Technologies
Apple
Marketing & Communications, IT
San Diego, CA, USA
USD 171,600-302,200 / year + Equity
Posted on Apr 28, 2026
Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something - you’ll add something. Media, Graphics & Compute Technologies (MGCT) provides the media and graphics foundation across all of Apple's innovative products, including iPhone, Apple Vision Pro, Apple TV, Apple Watch, iPad, and Mac. The Media Applications Engineering team within MGCT builds the system-level media user experiences across Apple's platforms - including system media playback UIs, media applications and frameworks such as AVKit. Our frameworks and APIs provide the building blocks for developing rich media user experiences across Apple's ecosystem, powering capabilities such as media playback, editing, routing, capture, and system media UX integrations in apps like Safari, TV, Photos, Music, FaceTime, and iMovie, as well as many third-party applications across all of Apple’s platforms. We are looking for a Staff Engineer with a strong technical background, excellent communication and leadership skills, and deep experience in the media, framework development, API design and UI engineering domains to help us build the next generation of media experiences across Apple's products.
The Media Applications Engineering team is looking for a talented and motivated engineer to help lead the design and implementation of the AVKit framework, system media UX and media application APIs across Apple's products. You will work cross-functionally with a wide range of design and engineering teams to develop new features and APIs for adoption by Apple teams internally and third-party developers alike. You will take technical ownership across key areas of the team's work, collaborating closely with engineering and the design teams to deliver polished, high-quality system media experiences that reach billions of customers across all Apple platforms.
- Lead and define the team's technical direction, framework architecture, and API design
- Collaborate with engineering, design, and partner teams across Apple to align on requirements and deliver incredible products and experiences for our users
- Participate in code reviews and design discussions to maintain system health and quality
- Triage and resolve bugs across the team's frameworks and systems
- Drive improvements to media playback UI performance, framework reliability, and developer experience
- Adopt and integrate new platform capabilities into the team's frameworks and UIs
- 10+ years of programming experience, preferably in Swift, Objective-C or C
- Excellent communication and collaboration skills
- Demonstrated Technical or managerial leadership experience
- Strong problem-solving and critical thinking skills
- BS or MS in CS/CE or equivalent practical experience
- Deep knowledge of Operating System design and concepts
- Proficiency developing with SwiftUI, Cocoa or other application frameworks
- Expertise in triaging and resolving complex bugs.
- Excellent understanding of optimization and performance issues across OS software layers
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.