Software Development Engineer - Systems

Apple
Apple

Software Engineering

Cupertino, CA, USA

Posted on Jun 26, 2026
Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn't have imagined, and now, can't imagine living without. It's the diversity of those people and their ideas that inspires the innovation that runs through everything we do.
APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Design, implement, and maintain software components for device discovery, control, media distribution and streaming systems. Develop scalable, low-latency solutions for real-time audio/video delivery. Optimize media transport protocols for performance, reliability, and quality. Integrate media distribution systems with other platform services (e.g., HomeKit, DRM, playback). Collaborate with cross-functional engineering teams within Apple including media playback, infrastructure, and hardware engineering to ensure seamless integration of software and hardware components. Debug and resolve complex issues across the entire AirPlay infrastructure. Analyze system performance and implement improvements to reduce latency, increase throughput, and enhance user experience. Work closely with Human Interface teams to define and refine user-facing behaviors for AirPlay features. Collaborate with Quality Engineering and test automation teams to develop thorough test strategies and ensure end-to-end coverage of media distribution scenarios. Create workflows to aid peers and triage teams to more easily and correctly route incoming bug reports to the right place. Create documentation and resources for other team members. Stay up to date with emerging media technologies, codecs, and transport standards. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $187,741 - $272,100/yr and your base pay will depend on your skills, qualifications, experience, and location. PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: https://www.apple.com/careers/us/benefits.html. Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
  • Bachelor’s degree or foreign equivalent in Computer Engineering, Computer Science, or related field and 3 years of experience in the job offered or related occupation.
  • 3 years of experience with each of the following skills is required:
  • C/C++ or other similar programing language to work on C and Objective-C based codebase.
  • Multi-threaded programming for design and implementation.
  • Debugging embedded software with GDB or LLBD.
  • Utilizing Git or similar source control for software versioning and collaboration.
  • Utilizing Unix, Linux, or other Unix-like operating systems to develop software.
  • Experience with client/server system development.
  • Experience with common discovery and transport protocols (TCP, UDP, and HTTP) to work on expanding and debugging functionality.
  • N/A