Graphics Staff Engineer
Qualcomm
Hi,
Greetings from Qualcomm.
Raja Shekar here from Qualcomm. We do have multiple open positions for Lead Engineer Staff Engineer & Senior Staff Engineer
Graphics side / GPU / Vulkan / OpenGL / GLES/ Rendering / Shaders / Performance Profiling Etc.,
(Software / Development Role)
Please share your updated resume to rshekarv@qti.qualcomm.com with CTC and ECTC details.
Note - If you want more details please share the resume, If suits for our requirement will call you
The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools.
In this role, you will:
· Design and develop profiling, performance analysis, and debugging tools features.
· Collaborate with GPU hardware and software teams on performance validation and analysis.
· Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs.
· Extensive programming knowledge in C/C++
One or more of the following qualifications is a plus:
· Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine
· Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc.
· Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications
· Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU
· Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs
· Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct
Raja Shekar Vadipilla
Senior Talent Acquisition Specialist