Senior Gameplay Engineer
The Walt Disney Company
Job Posting Title:
Senior Gameplay EngineerReq ID:
10138380Job Description:
This is not a remote role. You must be in the local area or be willing to relocate.
About the Role
The Office of Technology Enablement (OTE), a division of The Walt Disney Company, is embarking on a mission to build the future of XR experiences across all Disney segments.
Working with top-class industry talent, this role is perfect for the accomplished game engineer looking to create something magical – from focused R&D projects to working with different business units on new ways to experience the characters and stories you love.
OTE is looking for a uniquely talented Senior Gameplay Engineer to join us on this ambitious and exciting initiative. If you are an experienced game programmer with a love of Disney properties, you’ll want to check out this opportunity!
This role will report to the Director of Development.
What you Will Do:
Leverage your knowledge to help implement a collection of interactive experiences based on Disney’s robust portfolio of characters and worlds.
Be an active, hands-on participant in the process, directly writing code and working daily with design/production/art to establish and achieve goals for each interactive experience.
A significant portion of this work will involve implementation using Unreal. This role will require a willingness and ability to operate within the limitations of that ecosystem and grow with it as the functionality matures.
Empower designers by serving as their main support avenue during the development process.
Find creative ways to overcome hardware limitations, maintaining a positive outlook along the way.
Work closely with other members of the engineering and creative teams to ensure that implementation quality is maintained. Be an advocate of stability and flexibility.
Champion Disney and team values. Maintain a ‘guest-first’ mentality by being an advocate for the audience experience.
Serve as a key team member of a growing XR development team at Disney.
Required Qualifications & Skills
5 years of experience developing console/PC/mobile games or other digital interactive entertainment.
Experience with Unreal Engine 4/5+ at the native (C++) level.
Participated in the creation and release of a commercial product, in a hands-on programming role. Was one of the main authors of a major gameplay system.
Served as a programmer during the prototype phase of a project. Understands the difference in requirements/goals between prototyping and production.
Understands and implements the following concepts at a production-quality:
C++ code (Performance Impact, Memory Management, Inheritance, etc.)
Client/Server architecture (Replication, Client-side Prediction, Movement Syncing, etc.)
Game Mathematics (Linear Algebra, Vector Math, Kinematic Physics, Collision, etc.)
Ability to guide engineers.
A Bachelor’s degree in Computer Science or equivalent combination of education and experience.
Preferred Qualifications
Shipped products for Apple Vision Pro, Meta Quest or other VR Platforms.
Graphics Programming, Mobile experience, and familiarity with Online Services are all bonuses.
Experience with developing and publishing Unreal content.
Has a broad understanding of XR experiences and the various devices that are available on the market
#DISNEYTECH
Job Posting Segment:
TWDSTECHJob Posting Primary Business:
Technology EnablementPrimary Job Posting Category:
Games-EngineeringEmployment Type:
Full timePrimary City, State, Region, Postal Code:
Burbank, CA, USAAlternate City, State, Region, Postal Code:
Date Posted:
2025-12-20